Solidworks texture files

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Then I used a circular pattern with 4 instances of this sweep at 90 degrees to create the first grid square. I used a sweep that resembles a simple rise and fall cam with the ends and middle of the path curved with a radius that matches the pitch of the mesh. I just created a wire screen part that uses a design table to control the following: Wire Diameter, Pitch and Grid Length/Width (in number of pitches).